Welcome to Exit 8, an adaptation of the cult game, and regarded by some as the latest chapter in the rise of liminal spaces in horror. And while the liminal has long been used as a device in the genre for ebbing away the borders of reality, creating a vacuum for our fears and secrets to manifest — think the never-ending hallways of the Overlook Hotel in The Shining, or the forever shapeshifting maps of Silent HillExit 8’s terror unexpectedly lies in is its characterisation of everyday life as something choking and unconquerable.

Director Genki Kawamura notes: “Liminal spaces that are on some level familiar to us offer a glimpse into our daily lives, but from a different perspective. […] That link is also something that can drive a lot of fear.” This is why our protagonist (and audience) isn’t solely escaping the subway: it’s the cyclicality of the commute, the doom-scroll, the 9-to-5, procreation itself. And much like Don DeLillo’s White Noise or Chuck Palahniuk’s Fight Club, Exit 8 nihilistically cautions that it might already be too late to wrest ourselves from the societal structures which dictate us.

The subtext of Exit 8 is arguably more interesting than the film itself. Still, it somehow keeps you gripped, compelling the audience to find the anomalies in what feels like a 90-minute game of spot the difference. Fans of the game will undoubtedly appreciate its cryptic charm.

DISTRIBUTOR
Vertigo

DIRECTOR
Genki Kawamura

SCREENPLAY
Genki Kawamura
Kotake Create
Kentaro Hirase

CAST
Kazunari Ninomiya
Naru Asanuma
Yamato Kochi

CINEMA
24 April 2026

Posted by Jim Reader

Jim is a London-based journalist who has worked for a number of titles, including Bizarre, Vogue, Boxing News and the Daily Sport. He graduated from the University of Nottingham in 2009 and became a Master of Research in American Literature in 2010.